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R/DnD: A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. Have I total missed the cost of buildings somewhere in either the PHB or DMG? I found the lifestyle costs in the PHB and the maintenance costs in the DMG. It's really handy, and works pretty. Aug 28, 2018 Dungeon Master's Guide: Core Rulebook II v. Omniplan 3.9.3 dmg mac. 3.5 (Dungeons & Dragons d20 System) Wizards Team on Amazon.com.FREE. shipping on qualifying offers. Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons &. The DMG 2 (Dungeon Masters Guide 2) is AMAZING and should've been the first installment instead of the second. Wizards of the Coast were under pressure to produce the 3.5 system and needed to get a guide on the shelf that cohesively conveyed game rules and mechanics.
Welcome to our 3.0-3.5e shop inventory will change as we get more items in. All sales over $50 are insured, orders over $100 get a free Dungeons and Dragons item. https://hubgenerous305.weebly.com/mac-os-x-screenwriting-software.html. Just pick the item that you want from the drop down menu and place your order for an item. In the last twelve hours, this generator has been used to construct 2504 dungeons and 673 MB of images. About the Generator.
The Trove is a non-profit website dedicated towards content archival and long-term preservation of RPGs.
We currently host various large scale collections amounting to hundreds of thousands of files. These collections include various image, ebook and software archives. As of right now, The Trove hosts 908GB of data. Ableton live 9.1.10 download.
We currently host various large scale collections amounting to hundreds of thousands of files. These collections include various image, ebook and software archives. As of right now, The Trove hosts 908GB of data. Ableton live 9.1.10 download.
https://bistfumel.hatenablog.com/entry/2020/11/26/123608. To browse our collection click here.
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Does gain extra dmg as chaos work with agony crawler. Back to Main Page → 3.5e Homebrew |
Dungeons And Dragons 3.5e Dmg Download
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Name | Infection DC | Incubation | Damage |
---|---|---|---|
Adentitis | 12 (Injury) | 1-4 days | Nauseated or exhausted, possible confused (convulsions) |
Anthrax | 22 (Inhalation) | 1-3 days | Nauseated or ability damage (1d6 Con), possible unconsciousness or death (2 weeks) |
Blackwater Fever | See desc | 1-6 days | Nauseated, fatigued or ability damage, possible secondary ability damage or unconsciousness, possible death (1 week) |
Blood Poisoning | 10 Fortitude (Injury), or 30 Will (Ingested, via drinking the blood of a Synpyre) | 3-4 days. | 1d6 will per day, once reaching zero, victim forgets all previous identity and becomes a Synpyre. Doesn't affect slimes, undead, or constructs. After 3 to 4 days of damage, the character falls into a deep sleep-like stasis for a day, whereupon the next sunrise the being will change into a Synpyre, needing to embrace the sun's warmth while feeling a passion for power and knowledge unquenchable. Upon Will reaching zero, prior to the transformation, the target will lose all identity, completely forgetting all that they were and affiliated with with only a name. They will have no recollection of past instances, relations, or places visited, as their memories have been completely wiped yet with the same level of intelligence gained from past experiences. If Will hit zero and the victim has at least 5 intelligence they forget all languages and begin with common. This disease is considered incurable. |
Botulism | 16 (Ingested, Injury) | 1-2 days | Nauseated or confused, possibly dazzled or paralyzed/ability damage, possible death (2 weeks) |
Brucellosis | 16 (Contact, Inhalation) | 1 week | Nauseated or exhausted, possibly fatigued, pneumonia (untreated) |
Bubonic Plague | 16 (Injury) | 1-3 days | Nauseated or exhausted, possible permanent ability damage (2d4 Con, 2d4 Cha) or death (4-7 days) |
Chicken Pox | 12 (Contact, Inhalation) | 1-2 weeks | Nauseated, possibly confused or Shingles |
Cholera | 18 (Ingested) | 1 day | Fatigued, shaken, possibly prone or death (within 5 days) |
Cinder Sickness | 18(Airborne, Contact) | 2 Days to 1 Week | 1d4 Con, 1d4 Str, every day 1d6 damage that can not be healed until the disease is cured |
Common Cold | 13 (Inhaled) | 1d3 days | 1 Str |
Curse of Servitude | DC 17 Inhaled | 1 day | 1d6 Wis and 1d4 Cha |
Death Fever | 18(Contact) | 12 hours to 1 week (see discription) | fatigue, exhausted, unconsciousness, and death |
Demon Blood Corruption | 17(Injury, ingestion) | 1-4 Days | 1d4 Str 1d4 Con |
Diptheria | 16 (Contact, Inhalation) | 1 week | Nauseated or fatigued, possible ability damage (1d3 Con) |
Dragon Sickness | 36 Fortitude, or 18 Will (Ingested, Via Injury) | 3 days-1 week | 1d6 will and intelligence per day, once either reaches zero, victim loses mind, and becomes a dragon. |
Dysentery | 10 (Ingested) | 1-4 weeks | Sickened or nauseated, nonfatal |
Erysipelas | 18 (Contact, Inhalation) | 1-6 days | Nauseated, possible ability damage (2d4 Con), death within 2 weeks |
Fiend's Touch | 15 (Contact) | 1 day | See Text |
Fossilflesh | 24 (Injury, Contact) | 5-7 days | 1d3 str, 1d3 dex |
Foul Bloat | 18, Inhaled | 2d4 days | 1d4 Charisma damage |
Giardia lamblia | 12 (Injury, Contact) | 1 week | Nauseated or exhausted, possibly helpless |
Gnolt Rabies | 35(Injury), 18(Ingested) | 1-4 days | 1d4 Int damage. |
Hemonuntiusitis | 16 injury, contact, inherited | 8 days | 1 dex |
Hemoptysis | 24 (Inhalation of toxic fumes) | 3 hours | Whenever under stress (combat, shouting, wounded), the player may cough up blood dealing 1d4 damage. |
Insanity | 30 Will while in Darkness (Contact); present only in Aum Dungeons. | 1d4 turns | 1d4 Sanity Points |
Kalistra's Affliction | 24 (after long ilness only) contact | 1 to 2 days | 1d4 Con dmg |
Living Death | 18 DC (Injury [Bite]) | 1d4 days | 1d4 Con and Int each day until one of these stats is less than or equal to 0. Once this happens, you mutate into a zombie like thing. |
Living Rot | 15* (Ingested, inhaled, injury and contact) | 1 day | (1d4 Str, 1d4 Con**, 1d4 Wis, 1d4 Cha**) |
Malaria | 20 (Injury) | 1-6 days | Nauseated or confusion, possible ability damage or unconsciousness, possible Blackwater fever, possible death (2 weeks) |
Measles | 14 (Contact) | 1-4 days | Nauseated, possibly confused or pneumonia |
Mononucleosis | 20 (Contact) | 3-6 weeks | Sore Throat (see text), fatigue, headache (see text), insomnia (see text) |
Mors Fever | 20 (Injury) | 1-3 days | Weakened, nauseated, exhausted. Possible death. (1 week) |
Mumps | 14 (Contact) | 1-6 days | Nauseated, fatigued |
Onchocerciasis | 16 (Contact, Ingestion) | 1-2 months | Ability damage or confusion (itching), permanent blindness |
Orc Flu | 22 for all non-Orc players, 12 for all Orc players. (Inhaled or Ingested) | 1-5 days for Orc or Half-Orc players, 1-2 days for non-Orc players. | See Description. |
Pneumonia | 24 (after long illness only, see description) | 1-4 weeks | Sick or nauseated, exhausted or fatigued, possibly confused or prone, possibly staggered or unconscious |
Polio | 24 (Contact, Inhalation, Ingestion) | Varies | See description |
Pregnancy | 25 (Contact) | 10-17 days | See text |
Psychism | N/A | N/A | N/A |
Rabies | 26 (Injury) | 1 day | Confusion or permanent ability damage, possibly paralyzed or death (2-10 days) |
Rat-Bite Fever | 16 (Injury) | 1 week | Nausea or exhaustion |
Restlessness | 25 (Ingested, Contact) | 2 sleepless nights | See Discription |
Scarlet Fever | 16 (Contact, Inhalation) | 1 week | Nauseated or exhausted, possible rheumatic fever |
Smallpox | 18 (Contact, Inhalation) | 1-4 days | Nauseated or exhausted, possible ability damage |
Somnucide | 18 (contact) | 5 days | 1d4 str, 1d4 con, 1d6 int |
Standing Ovation | 22 (Ingested) | 1 hour | 1d3 Con and 1d4 Cha |
Strox | 18 | 2d4 hours | Initial: 1d6 Minutes unconscious. Secondary: 1d6 days of fatigue |
Syphilis | 22 (Contact, Injury) | Months, sometimes years | See description |
Tetanus | 16 (Injury) | 1 week | Paralysis (mouth), possible ability damage or death (2 weeks) |
The Teacher Flu | 40 (Contact, Inhalation, etc., (close contact with infected persons), by Donkey ability) | 4-10 days | At first, as with common cold. After 3 weeks, those infected become immediately staggered, regardless of current nonlethal damage taken. After 4 weeks, this disease deals 1 Constitution damage per 2 days if the infected Fairy does not make their fortitude save. |
Tuberculosis | 26 (Inhalation, Contact) | 3-4 or 5-6 weeks | Exhausted or fatigued, confused or prone, staggered or helpless, possible permanent ability damage (see description) |
Typhoid Fever | 16 (Contact, Inhalation, Injury) | 1-4 days | Nauseated or confused, possible ability damage |
Typhus | 12 (Contact, Inhalation, Injury) | 1-4 days | Nauseated or exhausted, possibly confusion or pneumonia |
Vampire's Bite | fort save 16+cha mod of biting creature (Contact) | 1 week | 1d6 con, 1d6 str |
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